Gamification Meets Augmented Reality: Engaging Your Audience Through Play
One of the strongest ways to engage modern consumers is through gamification – introducing game-like elements (points, challenges, rewards) into marketing. Combine that with augmented reality’s immersive capabilities, and you have a recipe for incredibly engaging campaigns.
AR takes gamification to the next level by blurring the line between the game and the real world, turning mundane environments into interactive playgrounds for your brand. In this article, we explore how AR and gamification work together, with inspiring examples and tips for creating your own AR-powered games and contests.
Why Gamification? Why AR?
First, a quick recap: Gamification taps into people’s natural desires for competition, achievement, and fun. Things like scoring points, finding hidden items, or completing quests can make an otherwise ordinary interaction thrilling. Marketers use gamification to increase engagement, time spent, and loyalty.
Augmented Reality enhances gamification by providing a novel interface: the real world around the user. Instead of a game confined to a screen, AR games involve moving around your environment, using your phone’s camera to hunt or interact with virtual objects that appear integrated into reality. This active participation and sense of discovery can yield even stronger engagement.
Driving Foot Traffic
Getting people to visit specific locations (stores, events) as part of a game.
Collecting User Insights
Gather data on participation rates, locations of interest, and what rewards motivate users.
Example 1: Pokémon Go – The Accidental Brand Marketing Platform
No discussion of AR gamification can skip Pokémon Go, the 2016 mobile game phenomenon that had millions roaming the streets collecting virtual creatures. While not a campaign for a consumer brand per se, it proved the appetite for AR gaming at scale – and savvy marketers quickly piggybacked on it.
Recognizing this, brands like Circle K did an AR scavenger hunt in Pokémon Go. Players saw an in-game prompt and, by engaging with it, they got rewards and a nudge to check out Circle K’s real products. The engagement rates were off the charts – 76% of those who saw the AR ad engaged, and 95% completed the experience.
Lesson: Even if you don’t create your own AR game, you can leverage existing ones. The key is to offer something relevant and rewarding to the player.
Example 2: Vodafone’s "Elf and Seek" – AR Treasure Hunt for Rewards
Telecom giant Vodafone created a seasonal AR gamification campaign called "Elf and Seek", essentially an AR treasure hunt during the holidays. Spread across multiple UK cities and various media, the game invited people to use their phones to catch virtual elves in their vicinity and win prizes via Vodafone’s app.
The results were impressive: over 245,000 people played the Elf and Seek AR game, collectively catching 270,000+ elves and claiming ~20,000 prizes. For a telecom brand, that kind of voluntary engagement is gold – it’s far beyond what a normal ad or discount SMS could achieve.
Example 3: Burger King’s AR Whopper Detour
Burger King did a genius gamified stunt called the Whopper Detour. They geofenced McDonald’s locations – if you were near a McD’s, the BK app would unlock a 1¢ Whopper coupon, "detouring" you to the nearest BK. The combination of location + challenge + reward is powerful.
How to Design AR Gamification for Your Brand
If these examples spark ideas, here are some guiding principles to design your own AR gamified campaign:
- Align the Game with Your Objectives: Decide what behavior you want to drive. Is it store visits? Social sharing? Time spent with a product? The game mechanic should further that.
- Keep it Simple and Accessible: The most successful AR games don’t require elaborate player training. Use WebAR to avoid "install friction."
- Make It Rewarding: This is crucial – people will try your AR game for the novelty, but they’ll continue if there’s a meaningful reward.
- Incorporate Social Features: A game is more engaging when you can brag or collaborate. Challenges like "share a selfie with our AR character for a chance to win" motivate participation.
- Limit the Duration for Urgency: A gamified campaign often works best as a time-limited event (a weekend contest, a month-long challenge) to spur people to act now.
Beyond Games: Gamifying Brand Interactions with AR
Gamification doesn’t always mean a full "game" – it can be subtler. AR can gamify product interaction. For instance, an AR scratch card: point your camera at a mailed postcard and rub the screen to "scratch off" and reveal a deal in AR. Or an AR quiz: find and scan clues on a poster to answer questions and unlock content.
Play with a Purpose
Gamifying your marketing with AR should ultimately create a win-win: the user has fun (and possibly wins something), and your brand wins attention, goodwill, and desired actions. Marketers who harness that effectively can create campaigns that people don’t just engage with, but actually look forward to.
Create Your AR Game